Sea Hag's Folly

Sea Hag's Folly is my twenty-first book, my eighth one-shot adventure and my fifth book set within the nation of The Red Eagle Barony. In this adventure the players are tasked with aiding the citizens of Inverdale, a peaceful fishing village that has come under attack from sahuagin, lizard men and crabmen.

What your players discovery is the aquatic humanoids are working for a sea hag, whom they call "The Mistress": they are killing sailors and destroying ships up and down the coast looking for something! The sea hag has sent them after a cold iron meteorite which human sailors of the fishing vessel the Ēostre recently discovered. That ship is now missing and your party of heroes is asked to investigate this occurrence, determine the cause of the attacks, and save the village before it is overrun by these aquatic invaders?

This 28 page adventure, intended for 4-6 PCs of Levels 2-4, takes place in three different locales above and below the water! It offers THREE 3-4 hour sessions, for a TOTAL PLAY TIME of 9-12 hours. It is sure to please discerning GMs and players everywhere!

Available NOW as a PDF directly from us, this book's exciting action above and below the waves is sure to provide many hours of quality RPG entertainment!

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SYNOPSIS:

Sea Hag's Folly

An Aquatic “One-Shot” Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4-6 player characters of levels 2 to 3

Something is wrong in the quiet, seaside village of Inverdale.
The local aquatic humanoids have started attacking ships at sea.
Now a ship, the Ēostre, has gone missing and it is feared destroyed!
Can you unravel the mystery and save the citizens of Inverdale?

In this adventure your players will be tasked with aiding the mayor and citizens of Inverdale, a peaceful fishing village that has recently come under attack from the local aquatic humanoids: sahuagin, lizard men and crabmen. These aquatic invaders have been waylaying ship and attacking their crews, desperately searching for something under orders from someone known as "The Mistress". The villagers are not sure what their agitated aquatic foes are searching for...but they are concerned it might be related to the strange metallic rock that fell from the sky a few weeks back and was recovered by one of its sailing vessels, the Ēostre. These concerns solidified into real fears when a local druid, Tasmin Brindo, informs the mayor her allies in nature report that the Ēostre was under attack by a mass of aquatic humanoids, and it was last seen foundering a few kilometers up the coast from the village! The villagers are afraid these bloodthirsty foes will come for them now! They send out a call for heroes, and your party answers the call. Can your band of heroes investigate the wreck of the Ēostre, determine the cause of these attacks, and save the village before it is overrun by invaders?

This adventure takes place in three different phases in three separate locales. The first phase takes place underwater at the wreck of a fishing ship, the Ēostre; the second phase involves an urban battle in the village of Inverdale as the players attempt to repel an invading force of aquatic humanoids, and the final phase takes place in a seaside grotto controlled by the sea hag and her evil humanoid forces. The changing battlegrounds and environments are certain to challenge your players’ skills!

This supplement contains a completely original AQUATIC-themed ONE SHOT adventure, fully detailed and ready for immediate use with very little preparation by the GM or the players!

  • Inside you will find great Old-school art and a completely detailed maps in the Old School style, with detailed encounters for each area!

  • This module also includes a fully detailed map of the nation of THE RED EAGLE BARONY done in the Old School style, and complete with information on geography, local settlements, defenses, and areas for further exploration.

  • To make the GM’s job easier and in case your players don’t have heroes appropriate for this adventure, this module includes a carefully crafted set of SIX PREGENERATED CHARACTERS, ready for immediate use in the game by players or the GM.

  • There are also NEW MONSTERS and NEW MAGIC ITEMS, specifically crafted for this adventure, which you can introduce the GM can introduce into their campaign or just use for this one-shot.

  • This module provides wonderful background information and additional areas for adventure for those GM’s setting their campaigns in the author’s ever expanding campaign world, which now comprises four different kingdoms: Jarlburgh, Alderburgh, The Red Eagle Barony, and Dùn Bhriste.

  • This adventure is located in and around the village of Inverdale, in the southwest corner of the nation of The Red Eagle Barony, which is also the location of FOUR other Starry Knight Press modules:

This book features 28 pages of excitement and thrills, with players facing challenging battles beneath the waves, it is sure to please discerning GMs and players everywhere!

Photos of the actual module:

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