Mad Madrigan's Maze
Mad Madrigan's Maze is my twenty-ninth book, and my eleventh one-shot adventure, and my third adventure located in the newly opened-up region The Dales, the ancestral homeland of the dwarves, gnomes and halflings in my realm.
In this one-shot module your players face their imminent demise, trapped in a mad gnome illusionist’s maze! Lured to the maze by a treasure map and rumours of great fortunes and powerful magick, the players soon become prisoners in Mad Madrigan’s underground maze. The only way the players are getting out is by finding the exit the old fashioned way, dungeon delving!
This 20 page adventure, is intended for 4 - 6 player characters of levels 4 to 6, this adventure will test whether or not your players can best the beasts and puzzles of Mad Madrigan’s Maze!
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SYNOPSIS:
MAD MADRIGAN'S MAZE
A One-Shot Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4-6 player characters of levels 4 to 6
A mad gnome tests adventurers by sealing them in his dungeon.
With only one avenue of escape, you must fight your way out!
Can you best the beasts and puzzles of Mad Madrigan’s Maze?
Hello and welcome, adventurers and Game Masters!
This is a one-shot module designed for use as an evening’s worth of adventuring as your players face their imminent demise, trapped in a mad gnome illusionist’s maze! Lured to the maze by a treasure map and rumours of great fortunes and powerful magick, the players soon become prisoners in Madrigan’s underground maze. The entire dungeon is on lock-down: the only known exit cannot be reopened and the entire place has been ensorcelled so teleportation, æthereal and dimensional spells all fizzle out and fail. The only way the players are getting out is by finding the exit the old fashioned way, dungeon delving!
The adventure in this module takes place in and around Ratchet a gnomish village located in the northwest area of The Dales, a large land mass in the author’s campaign world comprising a large fertile valley surrounded on all four sides by nearly impenetrable mountains. The Dales is the ancestral home of the halfling, gnome and dwarven races on this world.
The dungeon where the action occurs is situated 10 miles outside the village. The events herein occur after the players, unbeknownst to them, make the acquaintance of the mad mage Madrigan in a small pub in Ratchet, when he “accidentally” leaves them a map to his mage so he can test their mettle against his mouse trap!
This supplement contains a completely original ONE SHOT adventure, which was written as a quick and fun dungeon delve of monsters, traps and magic in the same vein as the classic Old School dungeons of yore! Inside you will find great Old School art and detailed maps: including an Old School “blue dungeon map” with keyed encounters for each area; and a fully detailed Old School world map of The Dales, with information for further exploration.
This adventure also provides further details on the exciting new expansion to the author’s campaign world (being the third adventure set in this area), further opening up the homeland of the small folk to adventures with you players. The Dales, along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, now bring the author’s camping world to five separate nation states to explore!
This book features 20 pages of excitement and thrills, and it is sure to be a hit with discerning GMs and players everywhere!
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