Return of Krampus
Once again, the fiend Krampus has made his way back to the prime material plane to torment mortals by snatching up their naughty kinder and dragging them off to Hell! Return of Krampus is my thirty-second book, my twelfth one-shot adventure and my fourth book set in the newly revealed portion of my campaign world, The Dales; the ancestral homeland of the halflings, gnomes and dwarves of this realm. This is also the second time Krampus has appeared in my realm, having made his first appearance in the 2017 holiday one-shot Krampusnacht!
This time around, Krampus has allied himself with a group of evil deep dwarves who, with the help of a dwarven traitor, invaded the dwarven under-mountain town of Kharn Deegpcrag. The mortal marauders made off with the village's sacred Hammer of Klan’garadrum and Krampus snatch their naughty bairns! Can your players get the children and the sacred hammer back before it's too late?
This 20 page holiday-themed one-shot adventure is intended for a group of 4-6 players of levels 4th to 6th level.
Available NOW as a PDF directly from us, this book is currently available for the low SALE price of only $5 for one week (till 7 November) in hounour of the Halloween and Samhain festivities!
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SYNOPSIS:
Return of Krampus
A One-Shot Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4-6 player characters of levels 2 to 4
The dwarven bairns of Kharn Deepcrag have been kidnapped
Deep dwarves and their demonic lord Krampus are to blame.
Can you defeat these fiends before the bairns are dragged to Hell?
Ho ho ho and welcome, adventurers and Game Masters!
This one-shot, holiday themed adventure takes place in and around Kharn Deepcrag, a dwarven community located in a mountain fastness in the southern area of The Dales. The excitement begins when your players are confronted by a troop of dwarven warders while travelling along the snowy mountain trails of this region. These troops are out looking for invaders who attacked their community under the cover of darkness and made off with some with priceless treasures: their bairns and a sacred relic, the Hammer of Klan’garadrum.
The invaders were a group of deep dwarves, an evil sub-race of dwarfkind that split off millennia ago, during the great dwarven civil war. These evil dwarves had fought alongside an unholy beast: a large half-goat, half-demon creature. The demon had ignored all plunder during the raid, and was instead preoccupied with scooping up children and placing them in a basket on its back. The dwarves believe the raid was an “inside job”, as the attackers knew just when and where to strike, and made immediately for the chamber where the sacred hammer was kept. The inside man appears to have been a dissatisfied young dwarven cleric by the name of Penwee, who is missing and was last seen in the company of the attackers, holding the sacred hammer.
The warders task your players with finding the dwarven children taken captive by the demonic Krampus, defeating the fiend and his evil deep dwarf minions, and finding the sacred dwarven hammer which they stole; all before the sun rises and the children and the sacred hammer are taken down to the Hells, never to be seen again!
This supplement contains a completely original ONE SHOT adventure, which was written as a quick dungeon delve of monsters, traps and magic in the same vein as the classic Old School dungeons of yore! Inside you will find great Old School art and detailed maps, including a dungeon map with keyed encounters for each area and a fully detailed Old School world map of The Dales, with information for further exploration.
This adventure provides additional details on The Dales, an exciting new expansion to the author’s campaign world, and it further opens up this homeland of the small folk to adventures with you players. The Dales, along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, now bring the author’s campaign world to five separate nation states to explore!
This book features 20 pages of excitement and thrills, sure to be a hit with discerning GMs and players everywhere
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